Use Mouse to drive and Click to fire.

A  &  D  for turning the ship.

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The challenge in starwar lies in carefully managing your own movement while avoiding the incoming asteroids. The game tries to make you lose by sending a large amount of asteroids in varying directions all over the screen. Contact with any of the asteroids is an instant game over but they can be destroyed by shooting at them. The motivation of the enemies is slightly unknown as the asteroids are not specifically targeting the player but are following their own path. The difficulty of the game comes from the sheer number of asteroids and calculating their trajectories while maintaining control over your spaceship. Having to rotate with A and D takes significant focus as part of your brain needs to control which way to shoot while the other parts of your brain are scrambling to move your mouse away from the nearest asteroids. The enemy asteroids also vary in size and the small ones are difficult to aim at but pretty easy to avoid with movement. The larger asteroids on the other hand take up valuable screen space and are more worth taking the time to rotate and shoot at. There is nothing in the game that really wants to help you and the helping designer here only relates to the thwarting designer in the sense that the freedom of movement and shooting given to the player is sufficient for survival. The difficulty of the game comes from not having a linear path and each retry of the game will also have different pathing required for the player to survive.

Prompt 2: “*starwar*” is a game where the player is tasked with shooting asteroids as they are randomly spiral around the playspace.  These asteroids threaten the player as if they hit the player, the player will immediately die and the game will be over.  The goal of the game is to destroy as many of these asteroids as possible to gain points.  These points add up and are totaled when the player dies and the game is over.  The goal is simple, get as high of a score as possible.  The player is able to dodge the asteroids by moving the mouse.  The player is also able to shoot down the asteroids by aiming at them, timing the shot, and firing from their ship.  The more asteroids destroyed the more score the player gets.  The game tries to make you lose in several ways.  Firstly, the asteroids are plentiful.  Having so many asteroids makes it hard for the player to dodge them all effectively, let alone aim and shoot them down in a controlled manner.  Secondly, the asteroids come in and out of the play space in a random manner that makes it hard for the player to predict where they will come from.  Another way asteroids are made difficult is that they split up into even more(smaller) asteroids when they are shot.  These small asteroids add to the first level of difficulty. Another way the game is difficult is combining mouse movements with keyboard shooting.  This takes extra coordination from the player.  Aiming the ship is yet another way the game is difficult.  To aim the ship the player must use the arrow keys to get the ship in the correct direction, strafe using the mouse to help aim, and then time the shot with where the asteroid should be when the projectile arrives.  A way the game could be made even more difficult is if the designer didn’t allow the player to have unlimited projectiles fired at once.