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Prompt 3: The formatting of the starting passage is pleasing to the eyes and is clearly laid out. The top half is exposition/storytelling and the bottom separated by horizontal lines is where the player’s choice of skill points lies. After picking the initial skill points, the bottom half is faded out and lies as a gentle reminder of what the player picked. The various skill points use unique colors and it makes it easy to get used to the starting skill points system when restarting life to try for a different ending. The points total is a light pink, happiness is yellow, intelligence is yellow, and family situation is green. The font used is minimalistic and offers a very “clean” or “set” idea that the story is determined by the player’s choices. The faded out text with the used up skill points persists across the choices and is a reminder to the player on how they really started out. This helps remind them of how their initial choices contributed to the situation but also helps with another aspect. As the game is meant to be replayed with life being restarted, a reminder to the player of what to choose differently is useful and makes replayability of the game seamless. The game’s story revolves around the theme of choosing between hard work, intelligence, and love/family and involves compromising something. The overall design choices behind the formatting of the text is very interesting as it makes very meaningful choices in life feel very simple and helps detach from the consequences of the choices.

Prompt 2: I have played the original version of this game. This version is still interesting enough for me to figure out different endings. (I spend a lot of time clicking different choices trying to reach all different endings because this game seems to have much less ending than the original one). The main idea of the passage of this game is the "life restart". The players will have options throughout the game because life is making different decisions in some scenarios. Similarly, there is no actual story. Because all the stories are created by the choices of the players. Although there is some connection between your choices and the storyline, the topic "life" in this game wants to emphasize the uncertainty of your decision. For instance, I choose the 6 family situation and want a strange start to my life, but the story after my choice is really normal (finally the figure in the game died at 80 years old because of a heart attack). So, it is hard to guess a choice will bring you to what kind of story. Then, this game enables players to choose to go back and it is necessary to get back or restart the game and the players' curiosity makes them play the game over and over again just for different endings. Therefore, the relationship between the organization of the passage and the topic of this game is appropriate. Life is full of uncertainty and surprises, and these uncertain choices will encourage players to try this game many times.

crying because i can't seem to achieve endings 2 and 4 I'M INVESTEEEED I WANT TO KNOW.

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Thank you for loving my rough game! Tips:You may need some happines at begining and insist your dream.

Woohoo! 🛫️